Quantize: Displays
Displays are the link between the character's senses and the player's. The first display in the demo is what I call the RPG display. Honestly, it looks way better than I would have thought I could do, and I learned how to build it from this Udemy course, from Nicholas Lever:
https://www.udemy.com/course/create-a-3d-rpg-game-with-threejs/
So the result of that class became the RPG display in Quantize. It's perfect, because it's familiar. The basic concept will be that she is trapped in the factory, and will have to run around and do a bunch of tasks to escape. My basic idea is to play the whole thing out should take about 10 minutes. Each of these tasks will involve it's own display. Basically, I would like to put in a kind of racing game for hacking a USB stick, some kind of Sudoku-like puzzle game for some kind of sciencey thing-studying materials or begging for grant money or something.
This also means that for beings that don't sense things the way we do, I can create a display with different rules. So in Part 4 of the Earthican Odyssey, the rules for how the demons perceive things (which I'm calling Ghostview) will be very different than what is used for the RPG display. In the RPG display, Factoria's Sight is mapped to the game screen, and her Hearing is mapped to the game's sound. In Ghostview display, Demonic Soulsense or something will be mapped to the game screen, and Howls of Damnation will be mapped to the game sound.
We could have a scene from Chapter 3/4, where from the colonist's perspective, we see a poor child being tormented by a Demon hell, projectile vomiting and head spinning and spidery. From the Demon's perspective, this all comes as a Super Mario Brothers type platformer. So from the Demonic perspective, they play Super Mario Brothers until they die, and then they just start again. From the colonist perspective, it's an epidemic of people being possessed and killed by Demons.