Quantize: Senses
The key to understanding science is that it about the senses. The process of science is the process of understanding things we can't sense in terms of things we can, and then manipulating things through those insights.
Quantize does not use real Forces of Nature, because those are too basic and my phone is not powerful enough to simulate all the quarks in the Universe. But for now, let's start with gravity, because it's the force we're most familiar with.
The most common sense of gravity is the world pushing us. But that's not all-when we jump up in the air, we actually lose the sensation of gravity completely. But the only way to lose that sensation is to push back. You can push back yourself (by jumping) or get help (like from a blimp, where the dense air crowds down around the blimp, pushing it up as gravity itself pulls down the air around it).
While falling, you lose the sensation of gravity, but not the force. And when it does come back into your senses, how hard it comes back is determined by how high you went up (minus the vertical energy you transfer to the air).
In Quantize, all Senses are tied to a Force (maybe more than one later). But the Forces aren't natural, they're much closer to everyday experience, just to make it easy to think about while I'm programming, basically. So the sense of Touch that we use to feel gravity by way of things pushing against our bodies would be the Mechanical force. Hearing also relies on the Mechanical force, by way of vibrations in the air around us. Sight is based on the Electrical force. Taste and Smell are both the Chemical force. (That's enough Senses).
For practical purposes, for humans in Quantize, they're all getting cut down to two for now: Sight and Hearing. But not everything that can be controlled is human.